The Ultimate Beginner’s Guide to Death Stranding Director’s Cut
A comprehensive starter strategy to master the physics, optimize your deliveries, and utilize the new Director’s Cut tools to conquer the apocalyptic wasteland of America.
Ace Combat 7: Skies Unknown – Mirage 2000-5 Missile Launch Screenshot
The default "Standard" flight model is a trap designed for novices that caps your combat effectiveness. It prevents full pitch and roll, forcing your fighter to bank like a ground vehicle on an invisible flat surface.
Switch immediately to the Expert control scheme in the settings menu:
Missiles in Ace Combat 7 follow energy and proportional navigation physics. Launching missiles without calculating the Aspect Angle results in wasted ammunition:
Selecting the wrong weapon package in the hangar often results in failing time limits or score thresholds. Use this mission-by-mission deployment matrix:
| Mission / Codename | Operational Profile | Recommended SPW | Tactical Objective |
| 01. Deer Horn | Pure Air-to-Air | 4AAM / QAAM | Rapidly down Tu-95 bombers and escort fighters. |
| 02. Charge Assault | Mixed Assault | 4AGM / UGB | Sweep radar outposts and ground armor vehicles in fast passes. |
| 03. Two-Prong Strategy | Air Superiority | 4AAM / 6AAM | Thin out mass formations of MQ-99 swarm drones in open airspace. |
| 04. Rescue | Precision Mixed | 4AAM / LACM | Intercept assault helicopters without hitting the Space Elevator. |
| 05. 444 | Air-to-Air Defense | LAAM / 4AAM | Intercept high-altitude bombers before they reach the runway. |
| 06. Long Day | Ground Score Attack | LACM / UGB / 4AGM | Clear spread-out desert bases and armor depots within strict time limits. |
| 07. First Contact | Bad Weather Dogfight | QAAM / HPAA | Handle tight vertical turning duels against Mihaly among rock spires. |
| 08. Pipeline Destruction | Ground Strike / Storm | LACM / GPB | Destroy oil tankers from long standoff ranges before the sandstorm hits. |
| 09. Faceless Soldier | High-Altitude Radar | LACM / LAGM | Destroy mountaintop radar sites from inside cloud cover using standoff range. |
| 10. Transfer Orders | Transport Escort | QAAM / 4AAM | Eliminate interceptors quickly before they line up behind the transport plane. |
| 11. Fleet Destruction | Naval & Oil Platforms | LASM / LACM | Sever platform support struts and sink Aegis destroyers with one hit. |
| 12. Stonehenge Defensive | Massive Combined Arms | LACM / PLSL / 4AAM | Wipe out armor columns quickly and target Arsenal Bird components. |
| 13. Bunker Buster | Bombing & Interception | Bunker Buster / QAAM | Laser-guide designated ordnance into missile silos, then swap to air-to-air. |
| 14. Cape Rainy | Night Canyon Infiltration | 4AGM / GPB / LACM | Carpet-bomb concentrated enemy runways and tents past the ravine. |
| 15. Battle for Farbanti | High-Value Combined | LACM / QAAM | Score points against naval/ground grids, then switch focus to Sol Squadron. |
| 16. Last Hope | Urban Target ID | LACM / GPB | Identify targets accurately before detonating vehicle convoys and garrisons. |
| 17. Homeward | Fleet & Air Defense | 4AAM / 6AAM / QAAM | Intercept massive waves of strike craft and incoming bombers. |
| 18. Lost Kingdom | Duel of the Aces | QAAM / HPAA / EML | Bring down Mihaly in close, high-deflection dogfighting over the castle. |
| 19. Lighthouse | Aerial Fleet Engagement | 4AAM / 8AAM / PLSL | Strip Arsenal Bird props and sweep waves of MQ-101 drones. |
| 20. Dark Blue | Advanced Drone Duel | QAAM / PLSL | Out-turn and eliminate ultra-maneuverable ADF-11F Raven drones. |
| Flight Threat | Critical Pilot Error | Tactical Counter-Maneuver |
| Missile tracking your 6 | Running in a straight line with afterburners | Break turn 90° into the missile trajectory; deploy flares if closer than 1,000m. |
| Target caught in endless flat turns | Firing missiles from broadside angles | Execute a High Yo-Yo: climb vertically, bank down, and dive onto their tail. |
| Dense ground fortifications | Flying straight into flak envelopes | Fire LACM missiles from standoff ranges (8,000m+) to wipe out the grid before arriving. |
| Head-on pass (Merge) | Holding fire until impact | Fire two missiles at 2,500m, then immediately pull hard vertical to avoid incoming fire. |
Mastering the skies of Strangereal requires deliberate planning, disciplined energy management, and using your airframe's specific strengths. Match your weapon payload to the mission profile, respect the weather conditions, and keep your turns tight to claim your place as the apex predator of the skies.
Ace Combat 7: Skies Unknown
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