Homefront Review

Updated at September 25, 2026
Promotional artwork for the video game Homefront

Homefront Video Game Official Cover Art & Key Visual

Back in 2011, during the golden age of modern military shooters where Call of Duty and Battlefield reigned supreme, THQ and Kaos Studios entered the ring with Homefront. Backed by a terrifying narrative premise penned by John Milius (writer of Apocalypse Now and Red Dawn), the game envisioned the economic collapse of the United States and a brutal occupation by a unified Greater Korean Republic.

A Brutal Narrative: The "Red Dawn" of Video Games

The game establishes its dark, hopeless tone within the first ten minutes. As protagonist Robert Jacobs—a civilian helicopter pilot forcibly recruited by the occupying army—you are subjected to a harrowing bus ride through occupied Montrose, Colorado. Witnessing summary executions of parents in front of their toddlers and the filling of mass graves creates an emotional impact that was incredibly rare for the genre at the time.

Once rescued by local Resistance leaders Connor and Boone, the narrative thrives on moral dichotomy. The constant debate between Connor’s violent extremism and Boone’s humanity highlights the desperate lengths people will go to reclaim their homeland, successfully turning classic American suburbs, baseball fields, and strip malls into ruined war zones.

Campaign & Presentation: In the Shadow of Giants

Despite its narrative ambition, the single-player campaign copies the Call of Duty formula almost to a fault. The gameplay relies heavily on heavily scripted corridor sequences and standard aim-down-sights shooting.

  • The Goliath Drone: The standout campaign mechanic is commanding this heavily armored, remote-controlled vehicle, offering a highly satisfying tactical advantage during large-scale firefights.
  • The Length Problem: The campaign is painfully short, clocking in at around four to five hours, and ends on a massive cliffhanger right at the epic climax of the Battle of San Francisco.
  • Technical Execution: Running on Unreal Engine 3, the art direction of the destroyed suburbs is excellent, but the textures and animations felt somewhat outdated compared to contemporary heavyweights like Crysis 2 or Modern Warfare 3.

Multiplayer: The Forgotten Gem of the Resistance

Where the campaign faltered, the multiplayer truly shined, brilliantly bridging the gap between close-quarters infantry combat and large-scale vehicular warfare.

  • Battle Points System: Instead of standard killstreaks, players earned points for kills, assists, and captures, allowing them to dynamically purchase drones, rocket launchers, or tanks in real-time mid-match.
  • The Battle Commander: An innovative dynamic bounty system that placed a radar target on the heads of the opposing team's highest-performing players, constantly shifting the flow of the match and preventing snowballing.
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Pros and Cons

Pros:

  • Gritty Atmosphere: A fearless narrative that showcases the atrocities of military occupation without censorship.
  • Innovative Multiplayer: The Battle Points and Commander systems created highly addictive, tactical matches.
  • Immersive Environments: Fighting through American backyards and suburban streets offered a fresh, relatable setting.

Cons:

  • Painfully Short Campaign: Abruptly ends after a few hours just as the narrative scale kicks into high gear.
  • Generic Single-Player Gameplay: Overly linear level design paired with lackluster enemy AI.
  • Irregular Polish: Visually and mechanically a step behind its biggest rivals at launch.

Conclusion

Homefront remains an ambitious, misunderstood victim of its own era. While its single-player experience was too brief and linear to topple the genre's titans, its exceptional world-building and genuinely brilliant multiplayer make it a fascinating piece of FPS history.

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Ace Combat 7: Skies Unknown

  • Developer: Bandai Namco Studios
  • Publisher: Bandai Namco Entertainment
  • Engine: Unreal Engine 4
  • Genre: Combat Flight Simulation / Action
  • Release date: January 18, 2019
  • Duration: 10-13 hours
  • Available on
    PlayStation 4Xbox OnePCNintendo Switch

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