Final Fantasy XV Review
Final Fantasy XV traded the series' old turn-based roots for an open-road action RPG about four friends, a doomed kingdom, and the weight of a crown — a flawed, beautiful swan song for an era of Final Fantasy.


Mastering the Royal Arms and Ignis's recipes is the fastest route to a powerful end-game Noctis.

Final Fantasy XV banks all combat EXP the moment you rest, not the moment you earn it. That single design choice turns hunting and grinding into a two-step process: kill first, sleep later, and the "later" part is where the real gains come from. Two hotels on the road to Altissia exist almost entirely to reward players who understand this.
The hotel at Galdin Quay offers a straightforward EXP x2 multiplier for 10,000 gil a night. It's available from early in the game, long before the story forces you anywhere near Altissia, which makes it the first real power-leveling stop most parties will reach. Once the story clears chapter 9 and opens up Altissia itself, a much better deal appears at the hotel there: a x3 EXP multiplier for 30,000 gil. The front desk also offers a cheaper 1.5x option for around 5,000 gil, but there's no reason to take it once the x3 room is unlocked — the math only ever favors the bigger multiplier if you've got the gil banked to pay for it.
The hotel multipliers aren't the whole story. The Moogle Charm, an accessory depicting one of Eos's resident moogles, adds a flat +20% to all EXP earned, and it stacks on top of whatever hotel multiplier is active. Equip it on every party member before a big grinding session and that x3 Altissia rate effectively becomes closer to x3.6.
Finding one takes some legwork. The Moogle Charm turns up in the Crestholm Channels, Daurell Caverns, Costlemark Tower, and Pitioss Ruins dungeons, or it can be claimed as a reward for collecting 40 boxes in the Justice Monsters Five minigame scattered through diners and rest stops. Pitioss Ruins is the platforming gauntlet most players dread, so if the goal is simply getting a Moogle Charm onto Noctis's wrist as fast as possible, Crestholm Channels or Daurell Caverns are the far friendlier targets.
Every Royal Arm is a weapon forged for one of Noctis's ancestors, and all thirteen drain his HP with every swing as the price of wielding power that isn't rightfully his yet. Seven come automatically through the main story: the Sword of the Wise and Axe of the Conqueror in chapter 2, the Swords of the Wanderer in chapter 3, the Blade of the Mystic in chapter 4, the Katana of the Warrior in chapter 10, the Trident of the Oracle in chapter 12, and the Sword of the Father in chapter 13. None of these require a detour — they're handed over as the plot demands Noctis grow into his crown.
The other six are optional, buried in Royal Tombs scattered across Lucis, and they're worth the drive. The Shield of the Just waits in the Tomb of the Just near Thommels Glade, while the Mace of the Fierce sits at the summit of the Rock of Ravatogh, a climb that doubles as one of the game's better environmental setpieces. The Bow of the Clever, Sword of the Tall, Scepter of the Pious, and Star of the Rogue round out the set, each locked behind its own tomb puzzle rather than a boss fight.
Royal Arms hit harder than anything else in Noctis's kit, but their HP drain makes them a liability without the right support build around them. The Moogle Charm matters here too, but for a different reason than leveling: a fast grind to max level means more HP and more Ascension points to spend keeping Noctis alive while he swings weapons that are actively hurting him.
The Ascension grid's HP nodes and the Genji Shield-style defensive accessories are the real answer, paired with Ignis's healing-focused dishes rather than pure damage buffs. Trajes and outfits that boost max HP or reduce incoming damage (several are tied to post-launch DLC and the Comrades expansion) stack with these choices rather than replacing them. Gladiolus's Tempest and Prompto's Armiger Chain techniques both benefit from a Royal Arms-heavy Noctis build too, since his link-strikes trigger more reliably once he's dishing out the kind of damage only an ancestral weapon provides.
Camping cooking is the quietest power system in Final Fantasy XV, and it's also the one most players underuse. Every recipe grants the whole party a stat buff that lasts until the next time they sleep, which means the right dish before a hunt or dungeon run functions like a free, renewable consumable.
Lasagna al Forno, made from Jabberwock Sirloin, Cleigne Darkshell, and Fine Cleigne Wheat, is the single best all-purpose recipe in the game: it grants HP +4000, EXP +100%, and blocks Fire, Ice, and Lightning status effects simultaneously, making it the obvious choice before any serious grinding session. Gold Tail Soup, built from Kujata Marrow, Platinum Myrltrout Fillet, and Allural Shallot, trades the EXP bonus for a 100% Critical Rate and HP Recovery Rate x2.5, which turns Royal Arms runs into far less of a gamble. Thick 'n' Juicy Steak, needing only Catoblepas Brisket and Kettier Ginger, grants Infinite Stamina and HP +1000, ideal for chocobo racing or any fight that demands constant dodging and warp-striking. Creamy Milk Risotto, from Malmashroom, Saxham Rice, and Sheep Milk, is the budget option: HP +600, HP Recovery Rate x1.75, and immunity to Toad for players who just need something reliable early on.
A single well-planned night covers almost everything above. Spend the day clearing hunts and a Royal Tomb or two while running Royal Arms with HP-focused Ascension nodes and full Moogle Charms equipped on the party. Cook Lasagna al Forno before the last fight of the day to lock in the EXP +100% buff, then drive straight to the Altissia hotel and pay for the x3 room.
The EXP from that session doesn't just reflect the kills made during the day. It reflects every multiplier stacked on top of them: a x3 hotel rate, a +20% charm per character, and a +100% buff from dinner, all applied to a pool built using the hardest-hitting weapons Noctis owns. That's the entire loop this guide is built around, and once it clicks, leveling stops being a grind and starts being a schedule.
Final Fantasy XV
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